Bellator 137 PARADEUS

Weaknesses:
Mobility: 3
Stability: 13
Crit Rate: 0%
Crit DMG: 100%

Character skills

Stability Damage: 3 Range: 1 Effect Area: --
Giant Hammer Smash I
Basic Attack / AoE
Selects 1 direction, deals AoE melee Physical damage equal to <#D05C19:100%> of attack to all enemy targets in a <#D05C19:5x3 area in the chosen direction>. Prioritizes attacking the closest enemy targets
Stability Damage: 4 Range: Map Effect Area: Target
Frenzied Leap
Skill / AoE
Leaps to the enemy closest to Bellator 212, dealing AoE melee physical damage equal to <#D05C19:90%> of attack to all enemies within <#D05C19:2 tiles> of the target. If Bellator 212 is dead, targets the enemy farthest from the user instead
Stability Damage: 5 Range: Map Effect Area: Target
Inferno Field
Skill / Single Target / Debuff
Deals <#D05C19:120%> of attack as <#E47245:Burn damage> to the most distant enemy target and applies {!Burning II} for <#D05C19:2 turns>
Stability Damage: 0 Range: Self Effect Area: Target
Effective Suspension
Passive / Healing
At the start of the action, if the user's HP percentage is less than <#D05C19:30%> of Bellator 212's HP percentage, the user restores <#D05C19:10%> of their max HP
Stability Damage: 0 Range: Self Effect Area: Target
United Defense
Passive / Buff
At the end of the action, if this unit is within <#D05C19:3 tiles> of Bellator 212, gains {!Dual Defense} for <#D05C19:1 turn>
Stability Damage: 0 Range: Self Effect Area: Target
Fit and Strong
Passive / Buff / Stability Regen
When stability index is greater than <#D05C19:0>, reduce damage taken by <#D05C19:80%>. Unable to receive stability restoration effects during Stability Break. Restore stability index to full <#D05C19:2 turns> after Stability Break